A downloadable game

Gather by day. Build your base. Defend the obelisk at night.

Wardflame is a pixel-art survival and base-building game for iPhone, iPad and Mac.

During the day, gather wood and ore, craft equipment and build around the obelisk. At night, enemies attack. If the obelisk falls, the run ends.

Start with simple tools and work towards powered workshops, production chains and automated defences. Build walls and gates, connect generators and batteries, and keep your turrets supplied with ammunition or fuel.

Play alone offline, or share a world with up to two friends through Game Center. Online co-op requires the full game for each player.

The App Store currently lists the download at 24.5 MB. Release is expected on September 13, 2026. The first day and night will be free to try, with one purchase to unlock the full game. No ads.

Pre-order on the App Store

About the developer

I'm Artem. I've been making Wardflame around my day job for about six months. During the last month I was getting up at 6 or 7 to work on it before work, then continuing in the evening until around 10. Most weekends went into it too.

I rebuilt big parts of the game several times after playing and finding things I wanted to change. Getting it to run smoothly took a lot of work too. I hate stuttering in games, so optimisation became a big part of development.

Eventually I got tired of testing everything myself. My cousin was learning software testing and had an iPhone, so I asked him to help. Having someone else play it made a big difference.

This page is where I'll share gameplay and development updates. If Wardflame looks like something you'd enjoy, follow along or leave some feedback. I'd like to hear what you think.

Official website

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